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Mortal Kombat Mobile
MORTAL KOMBAT MOBILE brings its trademark Fatalities to mobile, with stunning graphics, and over the top moves! Assemble an elite team of Mortal Kombat warriors now and prove yourself in the greatest fighting tournament on Earth.
Project Involvement
Setup physics bone rigs in 3dsmax for several popular characters. Converted existing animations into 3dsmax and baked in the physics solution and then exported back for animation cleanup in motionbuilder.
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Joyce and the sunflower lighthouse (IOS)
A blind recluse named Joyce goes out into the world after years of staying at home entertaining herself with books. Her bright imagination shapes the world around her, but eventually the mysteries pile up and reality is exposed: she is living in a lightless, post-apocalyptic world. Her unique perspective becomes treasured by those around her.
Project Involvement
Reorganized the project and broke scenes into manageable scene sections so multiple artists can work at the same time. Integrated dialog system and setup character events. Also worked on some fx and created an experimental virtual reality version.
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Fogbank Storyscape games
A single choice can change everything. Enter Storyscape, where world-class writers brought tales of romance, intrigue, and adventure, and every decision you make transformed the players story.
Project Involvement
Created and helped manage the production pipeline for over 20 2d character 2d animation rigs. The spine program was used for easy migration into Unity.
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Adult Swim Robot Unicorn Attack
Gallop into the unending beyond, crashing through golden fairies to unleash Radiant Blast Mode. Build your citadel from the tears of failures past and construct stables to house ever more dazzling allies.
Project Involvement
Optimized and polished most visual assets and levels to allow the game to run at a smooth framerate on existing I-phones of that time. At the time the game was barely running 15 frames a sec and after optimizations, it was 30+.
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BallyHoo Games Zombie Heat Port
Zombie Heat is an action, tower defense game that combines strategy, and cartoon mayhem for a fun gaming experience for zombie hunters of all ages.
Project Involvement
I was brought onto this project after it was completed 3 years prior in unity 5 and asked to convert it to the most recent version of Unity 2018. The owner had a buyer and that was part of the buying agreement.
There was a significant difference between the 2 unity versions but I was able to port this over in around 3-4 weeks.
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Heroes Reborn Gemini
Based on the relaunch of the hit TV franchise Heroes and featuring a storyline from creator and Executive Producer Tim Kring, Gemini: Heroes Reborn lets players experience what it's like to "Be The Hero".
Project Involvement
Converted existing motion capture data directly into motion builder and setup all character cinematic files for the animators to clean up. There were no existing hand animations in the mocap received and I setup the layering and hand gesture libraries to increase the animators creative output.
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MRTS Military training Simulators
The Multipurpose Reconfigurable Training System - or MRTS 3D- family of training applications provides a virtual training environment simulating a variety of military systems using large multitouch flatscreen monitors.